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AFAIK there is none. You have to accept their terms, it is not open source.
by janosdebugs 3y ago
AFAIK there is none. You have to accept their terms, it is not open source.
- ianlevesque 3y agoIt is source available to everyone though!
- janosdebugs 3y agoEveryone who accepts their agreement. https://docs.unrealengine.com/5.3/en-US/downloading-unreal-engine-source-code/ https://docs.unrealengine.com/5.3/en-US/downloading-unreal-e...
- mellosouls 3y agoIf the source code is publicly available, it's Open Source, however much we may dislike the actual license.
- bakugo 3y agoSource Available is not necessarily Open Source. https://opensource.org/osd/ https://opensource.org/osd/
- mellosouls 3y agoThat's one definition. There are many.
- janosdebugs 3y agoIt is not publicly available. If you click on this link you get a 404 page: https://github.com/EpicGames/UnrealEngine https://github.com/EpicGames/UnrealEngine You actually have to go and subscribe, agree to their terms, and then you get to view the source code. It happens to be free, but it is by no means "public". (I also don't have a problem with their license. Their business model is more than fair.)
- eesmith 3y agoThat's an incomplete, if not useless, definition. I sell a source code license to my software. It does not allow redistribution. Any member of the public can pay me for a copy under that license. That fits your definition but no one meaningfully calls my software Open Source. Using that term your way in general conversation is only going to confuse things. We already have terms like "source available" which fit your needs and which are far less ambiguous or contentious. The arguments over what "open source" means, in a software license context, was generally resolved many years ago.
- LoganDark 3y agoI don't care if it's open source. I want to download DRM-free binaries, and screw the "terms". Is that so much to ask?
- janosdebugs 3y agoI don't think UE has DRM in the editor. The launcher is AFAIK only needed to download the thing, which probably has a lot more to do with optimizing downloads than DRM. If you don't like it, just build it from source, it's not exactly complicated.
- LoganDark 3y ago> If you don't like it, just build it from source Sorry, but my problem statement explicitly addressed this.