5 ms·
Is there a way to access this engine without having to install the epic or coregames launcher? (and without having to build from source)
by LoganDark 3y ago
Is there a way to access this engine without having to install the epic or coregames launcher? (and without having to build from source)
- janosdebugs 3y agoAFAIK there is none. You have to accept their terms, it is not open source.
- ianlevesque 3y agoIt is source available to everyone though!
- janosdebugs 3y agoEveryone who accepts their agreement. https://docs.unrealengine.com/5.3/en-US/downloading-unreal-engine-source-code/ https://docs.unrealengine.com/5.3/en-US/downloading-unreal-e...
- mellosouls 3y agoIf the source code is publicly available, it's Open Source, however much we may dislike the actual license.
- bakugo 3y agoSource Available is not necessarily Open Source. https://opensource.org/osd/ https://opensource.org/osd/
- mellosouls 3y agoThat's one definition. There are many.
- janosdebugs 3y agoIt is not publicly available. If you click on this link you get a 404 page: https://github.com/EpicGames/UnrealEngine https://github.com/EpicGames/UnrealEngine You actually have to go and subscribe, agree to their terms, and then you get to view the source code. It happens to be free, but it is by no means "public". (I also don't have a problem with their license. Their business model is more than fair.)
- eesmith 3y agoThat's an incomplete, if not useless, definition. I sell a source code license to my software. It does not allow redistribution. Any member of the public can pay me for a copy under that license. That fits your definition but no one meaningfully calls my software Open Source. Using that term your way in general conversation is only going to confuse things. We already have terms like "source available" which fit your needs and which are far less ambiguous or contentious. The arguments over what "open source" means, in a software license context, was generally resolved many years ago.
- LoganDark 3y agoI don't care if it's open source. I want to download DRM-free binaries, and screw the "terms". Is that so much to ask?
- janosdebugs 3y agoI don't think UE has DRM in the editor. The launcher is AFAIK only needed to download the thing, which probably has a lot more to do with optimizing downloads than DRM. If you don't like it, just build it from source, it's not exactly complicated.
- LoganDark 3y ago> If you don't like it, just build it from source Sorry, but my problem statement explicitly addressed this.
- HlessClaudesman 3y agoEpic games store is pretty lightweight, doesn't track you around the internet, or announce what game you are playing to the world. Why are there so many people who are hating on installing this particular client?
- troupo 3y agoIt is anything but lightweight. It's a full Chrome browser that struggles to show even the most basic "text with images" pages and hides useful functionality in corners while pestering you with multiple CTAs
- Brybry 3y agoIf often amazes me how unresponsive the EGS application is. Though my experiences modding various games with their unreal 4 dev kits were much worse. Especially coming from modding games with engines where you could edit scripts with the text editor of your choice.
- janosdebugs 3y agoYou don't have to have it open during development, only to download the Unreal Engine, which happens very infrequently. Right now I have open: - 2 Rider backends with 8 and 7 GB of RAM consumption, plus rider64.exe with almost 4 GB of RAM usage. - UnrealEditor.exe with almost 1 GB of RAM usage (6 GB committed). - Firefox with 500-ish MB of RAM usage. - Epic Launcher with 500-ish MB of RAM usage. - Steam with 200-ish MB of RAM usage. The launcher seems to be the least of one's problems when working with UE, resource-wise.
- ohgodplsno 3y agoIt's not a full Chrome browser. It's actually an Unreal Engine 4 application, that only displays an Unreal Motion Graphics UI, that only contains a single Web Browser widget, that may or may not be chromium. Also its PresentInterval is locked to 2, so it'll never go over 30 FPS. Fun times!
- janosdebugs 3y agoI suppose it comes from their rocky launch when it was ... less than optimal. However, I can confirm that the Epic Games Launcher isn't causing any problems and it seems to be a good way to get UE. As a side note, I would also recommend JetBrains Rider if you plan to do a lot of C++, it's miles ahead of Visual Studio when it comes to UE code completion.
- ainiriand 3y agoYes of course, there are at least 2 ways. You can install from source or you can download the engine directly and install it without the launcher, this is what I did in my linux computer.