3 ms·
It would be kind of sad/funny if one of the games had a bad crack and the game itself was broken and not caught by QA. For example, Earthbound has one final ch
by Bluecobra 3y ago
It would be kind of sad/funny if one of the games had a bad crack and the game itself was broken and not caught by QA. For example, Earthbound has one final check that would cause the game to freeze and delete your save at the final boss.
- avg_dev 3y agoman that is absolutely brutal
- Darmody 3y agoTo me it happened the other way around. The original game from Steam won't run on Linux but if I change the .exe for one that is cracked, it works. I've been keeping that .exe for years.
- deleted 3y ago[deleted]
- atherton33 3y agoThere was an example of this reposted here just last week: https://www.benshoof.org/blog/case-cracked https://www.benshoof.org/blog/case-cracked The crack for The Colonel's Bequest worked by hardcoding the RNG in the interpreter to always return the same number. This broke every random element of the game, which is undetectable on a single playthrough.
- thaumasiotes 3y agoThis is the case for many "cracked" DOS games. You can find archives that say "we checked all the games to make sure they're really cracked", but I obtained a copy of Spaceward Ho! from such an archive, and the developers had pre-defeated this assurance measure by not invoking the copy protection until several turns into the game.
- joveian 3y agoI think this was the case for one version of King's Bounty: The Legend on GOG (not the current version it sounds like?), which had a bug where you couldn't talk to an NPC at one point when you needed to do so to advance the game. At least, I recall someone mentioning somewhere when I looked after encountering the bug years ago that this was an issue of a random crack posted to the net that someone (the publisher I'm guessing, maybe GOG or the developer) had applied to produce the GOG version.