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and a link to their 3D scan of the ship: https://sketchfab.com/3d-models/schooner-trinidad-1867-1881-3d14b04a97194eecbdc34fd1fd2da5be https://sketchfab.com/3d-m
by chizhik-pyzhik 3y ago
and a link to their 3D scan of the ship: https://sketchfab.com/3d-models/schooner-trinidad-1867-1881-3d14b04a97194eecbdc34fd1fd2da5be https://sketchfab.com/3d-models/schooner-trinidad-1867-1881-...
- tantalor 3y agoAwesome! That web viewer kind of sucks but the model is amazing. Here's where they messed up: the orbit is backwards. Clicking and dragging has very well defined behavior: if you drag to the left, then the thing you are interacting with should move to the left, but in their viewer the camera rotates to the left, so the world rotates to the right, which is backwards!
- solardev 3y agoThat's just a setting. Click the gear and change navigation to first person instead of orbit. I think it's a pretty standard paradigm when viewing 3d models as an editor (vs games and virtual house tours and such) isn't it? Felt intuitive to me
- tantalor 3y ago> first person Oh my, so much better. Thanks!
- bombcar 3y agoWeird, on Mac with a mouse it operates exactly how I'd expect it to.
- phkahler 3y ago>> Here's where they messed up: the orbit is backwards. Clicking and dragging has very well defined behavior: if you drag to the left, then the thing you are interacting with should move to the left, but in their viewer the camera rotates to the left, so the world rotates to the right, which is backwards! It works the way you want for me. I drag left, the boat rotates left. Also, while I agree with you that this is how it should work and is the "one true way", I can tell you from working on CAD that there is a whole world of people out there that want the camera to move based on mouse movement. In their mind, moving the object is as strange as moving the camera is for me. It seems there is no "right" way, just a few different ways. Edit: Oh it's worse. They are using turntable navigation.