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Absolutely, but the claim of the article is "Starfield’s 1,000 Planets May Be One Giant Leap for Game Design" which it's not, as parent points out. You could s
by capableweb 3y ago
Absolutely, but the claim of the article is "Starfield’s 1,000 Planets May Be One Giant Leap for Game Design" which it's not, as parent points out.
You could say it's a step to combine the idea of "massive worlds with 1000s of planets" together with story and heavy RPG elements, but that's different.
- throwaway5959 3y agoI’m not sure I buy people’s surprise that it’s not 1000s of world filled with unique content. How exactly would that be done? LLMs? Not available when they started making this game. Anyone with even the most limited of game design and/or programming knowledge would know it’s going to be 10 really well fleshed out worlds and 1000 seed based procedurally generated worlds. And the procedural generated worlds are great for firefights and resource mining.
- deprecative 3y agoWhy do you think people are surprised by the fact that the thousands of worlds are, in fact, quite same-y? I haven't heard or seen anyone actually be surprised by that. Seems like it's meeting everyone's incredibly toned-down expectations.
- throwaway5959 3y agoA lot of YouTubers are complaining about exactly that, that many of the thousands of worlds feel “same-y”. I don’t care, I’m having a great time with the game.
- deprecative 3y agoWishing for diversity of planets / environments isn't really the same as expecting it.
- Ekaros 3y agoI wonder why would they be. Skyrim also had pretty much samey dungeons. Same textures, same puzzle, and same route back from boss... Why would new game be any different...
- k_roy 3y ago> not 1000s of world filled with unique content. Because then it's not a game with "leap in game design"