4 ms·
Elite: Dangerous has 400 billion star systems - that's star systems Each of those systems has at least one star, or black hole. There can be zero planets, or
by scarygliders 3y ago
Elite: Dangerous has 400 billion star systems - that's star systems
Each of those systems has at least one star, or black hole.
There can be zero planets, or other stars or black holes, or a combination of stars, black holes, or planets and their moons.
The makeup of each star system is dependent upon various origin parameters, e.g. star type, combined system mass, where the system is in relation to the centre of the simulated Milky Way galaxy.
Elite's simulated Milky Way galaxy is based on actual scientific theory at the time it was designed and generated. It is an incredible achievement. I don't understand why NYT is making those claims about Starfield.
- FloatArtifact 3y agoI think starfield missed the mark for me as it breaks the ethos of see that mountain and go there planet side. I don't mind instanced planets but the loading land masses around the ship for expiration is sad when it could have been seamless. However, what No Man's sky doesn't do is item persistence across the entire universe. This has implications for the 10 sandwiches that just put in a toilet on one planet. Those sandwiches will still be there after exploring 30 more planets. This leads me to believe why it might be such a CPU heavy game.
- boppo1 3y ago>I don't understand why NYT is making those claims about Starfield. They were likely compensated to do so. See: http://www.paulgraham.com/submarine.html http://www.paulgraham.com/submarine.html