4 ms·
In-game structures can of course be circular, logically speaking, by constructing a chain of entities and components that circularly reference each other by ent
by pshc 3y ago
In-game structures can of course be circular, logically speaking, by constructing a chain of entities and components that circularly reference each other by entity ID.
But you're saying that Bevy has classic pointer-backed reference cycles? That's news to me.