2 ms·
It's funny, I spent a good long while in gamedev with various visual tools(UE3 Kismet[1], node/UI editors in Maya/MAX, etc). The parallels between PLC workflow
by vvanders 3y ago
It's funny, I spent a good long while in gamedev with various visual tools(UE3 Kismet[1], node/UI editors in Maya/MAX, etc). The parallels between PLC workflow and those are uncanny.
Might be one of the few industries where I've seen visual hot-code reloading on-the-fly in production scenarios used at scale. The visual debugging of ladder is really similar to debugging tools we had, heck FBD[2] comes really close as well. Kind of an interesting covergent evolution of two different domains coming to very similar tools.
[1] https://docs.unrealengine.com/udk/Three/KismetUserGuide.html https://docs.unrealengine.com/udk/Three/KismetUserGuide.html
[2] https://en.wikipedia.org/wiki/Function_block_diagram https://en.wikipedia.org/wiki/Function_block_diagram