3 ms·
The creator of Fruit Ninja released a fantastic video about the origins of the game: https://www.youtube.com/watch?v=St5v2uI-Nis https://www.youtube.com/watch?
by belugacat 3y ago
The creator of Fruit Ninja released a fantastic video about the origins of the game:
https://www.youtube.com/watch?v=St5v2uI-Nis https://www.youtube.com/watch?v=St5v2uI-Nis
I highly recommend it, it's a fantastic post mortem (they shipped the original game, from prototype to 1.0, in just 6 weeks!)
Similarly, he was just an employee at the game studio, and never made significant money from it (which he mentions led to confusion when seeking funding as he started his own company later - people kept asking "why don't you just use your Fruit Ninja money?").
Big fan of Keita, played all of his games (including the weird ps3/iphone nobynobyboy/girl), had the pleasure of meeting him in SF when he was working on Wattam, writing this from a laptop with a katamari sticker on it. One of my favorite designers.
- ehnto 3y agoI had also been wondering why he started making YouTube videos, appreciate the insight. His videos are excellent and though I didn't really care for Fruit Ninja, it was definitely part of an era of mobile games that really utilized the new format well and I can appreciate the intuition to make the mechanic. Chopping things up specifically where the chopping instrument hit an entity was one of those features that felt unlikely until the distant future, especially for 3D. Kind of like full building destruction until games like Red Faction and Battlefield came along. Then when it did show up (Metal Gear Rising was where I first saw it) I really didn't want it, at least not for people. It was too much for me to watch people get diced up specifically where you diced them. Now for a game like Viewfinder, holy smokes, what a fantastic era of gaming we live in that we can bisect objects in real time so seamlessly.