3 ms·
A 3x4 matrix (often 4x4 in practice) can represent any sequence of 3D rotations/translations/scales (and a camera projection from 3D into 2D). Then you just ne
by bluescrn 3y ago
A 3x4 matrix (often 4x4 in practice) can represent any sequence of 3D rotations/translations/scales (and a camera projection from 3D into 2D).
Then you just need multiplies and adds to apply the transformation to each vertex.