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I doubt it's unthinking. Valve hews pretty Libertarian, historically they've been very reluctant to ban even egregious games. If they're disallowing something i
by maxbond 3y ago
I doubt it's unthinking. Valve hews pretty Libertarian, historically they've been very reluctant to ban even egregious games. If they're disallowing something it's probably because they don't feel they have any other option (presumably because they feel they'll expose themselves to legal liability and jeopardize quality of the platform).
My guess would be that they can't verify what AI you used, at least without investing the kind of resources required to actually make case by case decisions.
I'm not saying this is your position, this is somewhat tangential, but I am confused why I seem to hear from people that both AI is a force of nature and companies stand in it's way at their peril, but also that it's a delicate flower and that any kind of management may strangle it in the crib. To be clear I know you aren't making both claims, I don't want to put words in your mouth, but it does feel like it's coming from the same general community of people. And I'm perplexed by that.
But yeah, I would also be interested to play and perhaps developing games like that. If someone is developing a game like that and they wants to hire a backend dev with experience integrating with models in a realtime context, shoot me an email. (I'm half kidding, I don't expect someone like that to happen to be in this particular thread, but only half.)
- fnordpiglet 3y agoYes I’m sure their original rationale is thought out, but reading the Reddit threads attached of the various developers trying to navigate the policy doesn’t give faith that there’s thought going on in application. How do they verify copyright material isn’t in static assets? I can’t imagine it’s very thorough. I imagine most of it is based on attestation. Regarding your question, I don’t share those views but can understand how they exist simultaneously. With an open hand, like was afforded internet and technologies, it could shape the world in hard to imagine ways as did the internet. However like the early internet it could have been strangled in the crib through knee jerk regulation and prohibitions. I think AI model builders and hosters want safe harbor similar to content hosters and providers allowing the end use of the technology to be regulated but the providers to be allowed to operate on a best effort basis. For instance the copyright question here is strangling any game that uses a generative model. A reasonable legal outcome is that it’s fair use to incorporate copyright material, but the output must not violate copyrights.