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Funny. I randomly jumped to page 216 which provides a somewhat rudimentary (but reliable) method for dealing with mapping 3D world coordinates around a sphere,
by noduerme 3y ago
Funny. I randomly jumped to page 216 which provides a somewhat rudimentary (but reliable) method for dealing with mapping 3D world coordinates around a sphere, and I just recently read about the completely different No Man's Sky solution for world generation.
https://www.polygon.com/2017/3/2/14790028/no-mans-sky-was-flat-procedural-world-generation-maths https://www.polygon.com/2017/3/2/14790028/no-mans-sky-was-fl...