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If you want to use SuperCollider as the audio engine of your video game, you would indeed need to comply with the GPL. At least if you want to use the C library
by spacechild1 3y ago
If you want to use SuperCollider as the audio engine of your video game, you would indeed need to comply with the GPL. At least if you want to use the C library (libscsynth). Alternatively, you could run scsynth as a separate process and communicate over OSC; this is a bit of a grey area.
However, most people use SuperCollider as a tool to create music; in this case the GPL does not apply.
> and no one is going to use it (it being Supercollider) in anything resembling a commercial product.
This is patently false.