4 ms·
I've just realized that MUDs can become and absurdly incredible experience with the advent of LLMs and diffusion models. You can drawn the most absurd and compl
by haolez 3y ago
I've just realized that MUDs can become and absurdly incredible experience with the advent of LLMs and diffusion models. You can drawn the most absurd and complex situations. The NPCs can be truly intelligent.
Now I want to retire and work on this :)
- Griatch 3y agoEvennia supports using LLMs for your NPCs if you like :)
- gardenmud 3y agoThe use of models is fantastic even if only to provide easier ways of handling pre-written text; like taking player input and categorizing it according to sentiment or estimated topic. I'm playing with it in Evennia and dialogue and interactions with the game are somewhat night and day. Just not having to guess for keywords is a wild improvement. However, it's also very slow unless you want to throw money away; running on a cheap droplet using Meta's zero-shot-classification for relatively brief queries... each takes a few seconds. Text generation is where most people's minds go but as far as players are concerned UX is more important than a million different room descriptions; you can always write rooms yourself.
- johnbellone 3y agoWhen I was building them +20 years ago the hardest thing for me was finding people that could build the world. I can see where an LLM would be useful there, too. For a small team it’ll let you scale it up very fast.