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It's literally on Github. https://github.com/ValveSoftware/source-sdk-2013 https://github.com/ValveSoftware/source-sdk-2013
by russelg 3y ago
It's literally on Github. https://github.com/ValveSoftware/source-sdk-2013 https://github.com/ValveSoftware/source-sdk-2013
- whoknowsidont 3y agoThis is the SDK and some parts of the engine that make the SDK easier to use and grok. It is not the engine. You cannot compile that and get a fully working engine. It's a bit like claiming the Win32 API is the Windows NT kernel.
- mepian 3y agoIt's literally SDK, if you care to actually read your link. Not the engine itself: the game-specific logic DLLs (client.dll and server.dll in the game's folder) that hook into the engine, and can be modified to make mods. Valve started publishing those with the release of their first game in 1998. You can read more about the modding workflow here: https://developer.valvesoftware.com/wiki/My_First_Mod https://developer.valvesoftware.com/wiki/My_First_Mod If you are familiar with the latest version of Unreal, then it's like having access to the "Games" project in your solution and only some headers from the "Engine" project.