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Not all projects have #defines for pointer and type sizes, or hardcode values for these sprinkled through the code. So probably to port to GBA they had to go th
by speps 3y ago
Not all projects have #defines for pointer and type sizes, or hardcode values for these sprinkled through the code. So probably to port to GBA they had to go through the code and fix these. Now this specific codebase of Doom is better suited for other ports as well.