3 ms·
Multiplayer gaming, not esports. There aren't many examples of esports titles that are region-split, and for most esports titles 170ms still isn't a great. For
by corin_ 15y ago
Multiplayer gaming, not esports. There aren't many examples of esports titles that are region-split, and for most esports titles 170ms still isn't a great.
For games like WoW, I imagine it could make a big difference though.
- twiceaday 15y agoI mentioned esports specifically because it is often the case that a Japanese player must play a European player in an online tournament where low latency is crucial. However, in a non-esports multiplayer context the specific opponent and therefore their location is not as important. The matchmaking systems are able to randomly pick nearby (read: low latency) opponents, and games like WoW are regioned simply because of their immense scale.