4 ms·
It would be good news for esports. Currently due to latency game companies opt to split the world into regions and sell regionally linked copies of the game.
by twiceaday 15y ago
It would be good news for esports. Currently due to latency game companies opt to split the world into regions and sell regionally linked copies of the game.
- getsat 15y agoI don't believe that's the reason. It's a relatively new phenomenon. If you region-lock your games, then people in Europe/Asia can't buy the cheaper North American version and play it locally.
- twiceaday 15y agoI didn't mean to imply it's on the list of reasons. Just a side effect.
- dfc 15y agoAmong other reasons...
- corin_ 15y agoMultiplayer gaming, not esports. There aren't many examples of esports titles that are region-split, and for most esports titles 170ms still isn't a great. For games like WoW, I imagine it could make a big difference though.
- twiceaday 15y agoI mentioned esports specifically because it is often the case that a Japanese player must play a European player in an online tournament where low latency is crucial. However, in a non-esports multiplayer context the specific opponent and therefore their location is not as important. The matchmaking systems are able to randomly pick nearby (read: low latency) opponents, and games like WoW are regioned simply because of their immense scale.