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We mostly used Lua as a scene/level description language and for stuff like UI as you can tweak the code and see the updates live without having to rebuild anyt
by peacemaker 15y ago
We mostly used Lua as a scene/level description language and for stuff like UI as you can tweak the code and see the updates live without having to rebuild anything.
Plus it's really easy to implement the Lua - C++ interface and Lua is generally a nice, easy language to write in.