3 ms·
I've also never been paid to make games, so hopefully someone who has can come along and correct me. I've found that Lua is a great fit because the cost of cal
by anonymoushn 15y ago
I've also never been paid to make games, so hopefully someone who has can come along and correct me. I've found that Lua is a great fit because the cost of calling from native code to Lua and from Lua to native code is almost zero, because even running big routines of pure Lua is reasonably feasible, and because it's much more expressive than C++.