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>Miraculously, most games just worked despite running under a different DPMI server from what they were originally developed with. There were occasional issues
by Dalewyn 3y ago
>Miraculously, most games just worked despite running under a different DPMI server from what they were originally developed with. There were occasional issues with specific games. Popular ones include games which assumed that all memory was physical and games which assumed the interrupt flag was unvirtualized, but for the most part, things worked well enough that the remaining issues could be treated as app-specific bugs.
That is Microsoft-speak for "We're going to patch SimCity because we need that to run absolutely." and I have nothing but the utmost respect and admiration.
- Agingcoder 3y agoYes this particular story drove into me the importance of backward compatibility, and how much Microsoft actually cared about lots of things at a time they were getting a lot of flak for their OSes. It also made me realize that changing anything in windows is probably very expensive.