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He suddenly jumps from "making games easier for people who find them too hard" to "making games trivially easy for everyone" like its a natural conclusion. To m
by twiceaday 3y ago
He suddenly jumps from "making games easier for people who find them too hard" to "making games trivially easy for everyone" like its a natural conclusion. To me the natural conclusion is maximizing flow: https://en.m.wikipedia.org/wiki/Flow_(psychology) https://en.m.wikipedia.org/wiki/Flow_(psychology)
- atleastoptimal 3y agoIs flow something intractable from the connection-forming complexity of an experience, or just a biochemical reaction to an experience the brain considers complex, immersive and valuable? As such, could the subjective experience of flow be simulated via a mixture of hormones/chemicals? If so, is any aim for a human just a task of simulating what seems a sufficiently valuable, non-hedonistic but ultimately some sort of balanced-nice-sounding-definition-of-happiness maximizing experience?