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Dark Messiah modding community got Ubisoft approval
- zote 3y agoWow Ubi gave their full approval, also props to them for their hard work
- simlevesque 3y agoSuch a great game !
- boomboomsubban 3y agoAm I understanding this correctly? Ubisoft is allowing third party mods of their 17 year old game that still requires a legal copy to run the mod? While good for the developers and fans, that hardly seems like a concession from Ubisoft
- ramesh31 3y ago>While good for the developers and fans, that hardly seems like a concession from Ubisoft In the world of AAA game studios, this is about as good as it gets. EA or Activision would have told them to kick rocks.
- capableweb 3y ago> EA or Activision would have told them to kick rocks. Or worst case scenario (like what Rockstar and Nintendo sometimes does), suing the 3rd party developers.
- DarkNova6 3y agoI've been modding games of EA for over 10 years. I even helped out with a project associated to Battleforge, which was shut down in 2013. But when people tried to go near Microsoft oh wow... they go nuclear and they do it fast.
- Arrath 3y agoDo they? I participated in the Freelancer modding scene only...oh god, a while back.
- ls612 3y agoOn the other hand Bethesda is now Microsoft and they remain as moddable as ever.
- DarkNova6 3y agoIt's still a separate entity with different legal departments. To be fair, my experience dates back to around 2005 to 2010. There is also an anecdote of the "Halogen" mod which wanted to recreate Halo as an RTS (years before Ensemble Studios announced their Halo RTS). Of course they got a cease and desist.
- lelandfe 3y agoNintendo would have sued them
- Agentlien 3y agoWhen I worked at EA it felt so weird to be talking at the office about how cool some mod projects were while simultaneously being forced to implement features specifically designed to make modding much harder.
- deaddodo 3y agoEA has quietly condoned tons of modding projects in the past. Command and Conquer: Generals had a massive modding community and EA allowed them carte blanche, as long as it didn't allow piracy. I mean, I know "urggh, EA" and they're the big bad and all. And I have plenty of reasons to hate them, but this just sounds like a kneejerk response.
- Arrath 3y agoI modded the hell out of TS and RA2, that was some good times.
- dogma1138 3y agoREMIX is a bit different it extracts resources from the game so you could rework and replace them. Additive only modding is arguably easy, however mods in which you extract and rework assets are more tricky since those assets are protected by their own copyright. There could be cases in which the licensing agreement that covers those assets may not be compatible with modding since the license the publisher and developer have received is rather restrictive - speedtree generated assets come to mind as Autodesk(?) has or had a rather restrictive license on those, store bought art assets these days also probably have a non mod friendly license. Then there is the whole thing around using trademark names in your sites and content. Overall you want an approval especially for a large scale remaster mod. And publishers/developers that may appear hostile to modders may actually have a valid reason rather than doing it just out of spite.
- Cthulhu_ 3y agoSounds like they're eyeing up a remaster or sequel, and wait for the free labor mod community to produce candidates to do so. I mean it makes sense, they probably won't find someone easily if they put out a job advert, the original developers will have long gone, and you cannot beat someone training themselves over the span of years.
- dogma1138 3y agoThis is an RTX remix mod so this is a de facto remaster. A sequel maybe.
- saiya-jin 3y agoI am still waiting for such a game since I played it back then - FPS with magic, good bow shooting etc. and actual AAA quality. For proper RPG experience there are skyrims of these days, but something lighter, with just missions and not endless bugged half-empty open worlds, something I can easily pick up for few minutes, progress just a bit and then ignore for a month. Or play in one go if possible. Somehow, they nailed playability just right, in Half-life style. I am overfed with same looking and same experience modern warfares, just like few years ago WWII oversaturated the market. Another potential direction may be say Vietnam-like games.
- where-group-by 3y agoIf you're listing all the fun features you have to mention the ragdoll psychics with inventive ways to dispatch your enemies using the environment. I was very disappointed, when this facet of the game didn't really catch on, and other games did not copy it.
- suprjami 3y agoGood. It's heartbreaking to see modders pour years of love and effort into a game, only to get a cease and desist or DMCA takedown a week after launch. Looking at you Nintendo. Iwata rolls in his grave.
- gambiting 3y agoFor all the great games that they are making, Nintendo absolutely hates its most passionate fans.
- chaostheory 3y agoNintendo is Japan’s Apple. Everything has to be done their way, which is both their strength and weakness
- chongli 3y agoI’d say they’re more like the Disney of video games. Nintendo absolutely loves using the “vault” strategy pioneered by Disney: sell your games for a limited time and the put them in the vault, only to bring them back again later when the hype has built up. It’s a pretty infuriating strategy for anyone who just wants to buy their favourite Nintendo games.
- chaostheory 3y agoWe can both be right. It’s not mutually exclusive
- deleted 3y ago[deleted]
- kmfrk 3y agoLast I tried playing the game, it kept crashing with a DirectX error, so this might be the best way to keep the game working.
- jamesfinlayson 3y agoWhat was the error?
- selimthegrim 3y agoWill they do this for Thief next?
- haolez 3y agoWhat makes this game great besides the nostalgia factor? Genuinely curious. I play things like NetHack, so a good gameplay mechanic can go a long way with me :)
- badlucklottery 3y ago> What makes this game great besides the nostalgia factor? Using some very light immersive sim elements and solid first person melee combat, the game rewards you for winning fights unfairly: - You can lure enemies in front of a trap and kick them into it. - You can freeze the ground near a cliff and watch enemies go sliding off into the void. - You can throw an oil jar at the feet of enemies and cast a fire spell to ignite the oil and burn them to death. - etc. My only tip when playing is: if you're squaring off with multiple enemies at once and actually using the (very solid) first person combat system, you're probably missing out on some underhanded way to kill one or more of them in that area.
- 3abiton 3y agoAlso a demon with two frontal fat lumps, is a giveaway.
- neckro23 3y agoIt's an early game by Arkane Studios, who went on to make the Dishonored series, Prey (2017), and Deathloop. It's basically their first iteration on what would become their trademark "stealth/combat with superpowers and player choice" immersive-sim-style gameplay that they refined to great effect in their later games. If you play it stealthily it feels remarkably like Dishonored, in particular. It's hardly a great game -- the plot is cheesy and there are some frustrating difficulty spikes -- but as an Arkane fan and game design nerd I find it interesting. Plus, there's a dedicated "boot" key and it's fun to kick orcs off cliffs.
- yomlica8 3y agoIf you've ever played their Arx Fatalis game you'll see a lot of familiar things in Dark Messiah. I remember one of the reviews called the game something like "The adventures of sir-kicks-a-lot in the land of dangerous spikes".
- s09dfhks 3y agoI LOVED the multiplayer in this game. Such a shame there’s no active servers anymore
- jamesfinlayson 3y agoThere are no bots are there? I wonder if it predated Source's bot/plugin support.
- jamesfinlayson 3y agoAh no, apparently SlyBot is a bot for Dark Messiah of Might and Magic.