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> I think there's a difference between not having the skills to repair it and being prevented by some arbitrary barrier put up by the manufacturer. I'd go a st
by rewmie 3y ago
> I think there's a difference between not having the skills to repair it and being prevented by some arbitrary barrier put up by the manufacturer.
I'd go a step further and state that repairability is a design trait. The amount of skill you need to repair a product is the output of a design requirement. Case in point: only a few of us have woodworking skills, but every single one of us can easily put together a Ikea table, because that was Ikea's design goal.
The only reason any ebike might be hard to repair is if the company that designed it wanted the bike to be hard to repair. Simple as that.
- taylodl 3y agoThis is similar to what Bob Martin (Uncle Bob) has said about software testing - something that is hard to test is badly designed. In this case something that is hard to repair is badly designed. As you point out, you have to design for repairability, it doesn't just happen.
- yellow_postit 3y agoI’m not sure it’s “bad” so much as it’s a dark design pattern. Apple loves that they can sell apple care plans and encourage consumers back into apple stores when their by design not durable phones get damaged.