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I've worked on a couple of game projects that did this. Build on Windows PC, build for Windows/Switch/Xbox One/Xbox Serieses/PS4/PS5/Linux. I was never responsi
by tom_ 3y ago
I've worked on a couple of game projects that did this. Build on Windows PC, build for Windows/Switch/Xbox One/Xbox Serieses/PS4/PS5/Linux. I was never responsible for setting this up, and that side of things did sounda bit annoying, but it seemed to work well enough once up and running. No need to worry about which precise version of Visual Studio 2019 you have, or whether you've got the exact same minor revision of the SDK as everybody else. You always build with exactly the right toolchain and SDK for each target platform.