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For furthering your skills, i can suggest a related topic (that is never taught officialy though): debugging/reverse-engineering an interpreter. Does not have t
by svilen_dobrev 3y ago
For furthering your skills, i can suggest a related topic (that is never taught officialy though): debugging/reverse-engineering an interpreter. Does not have to be a JVM-size, most games have lots of interpreters in them too.. (although there might be multiple layers of interpreters - which is magnitude harder)
You may start with reversing compiled-code, but interpreter is much-much more.. interesting. Especialy if of unknown (simple) language.