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This already happened for video games under similar circumstances with Internet cafes. These days the typical video game EULA prohibits use in Internet cafes wi
by psykotic 15y ago
This already happened for video games under similar circumstances with Internet cafes. These days the typical video game EULA prohibits use in Internet cafes without a special license, but as far as I know that has not been tested in court. The easier workaround from the developer and publisher's point of view is to just go online-only, which to a large extent has already happened, especially in Asia where gaming in Internet cafes is widespread.
- forrestthewoods 15y agoNice point! Valve has a special program just for cyber cafes (https://cafe.steampowered.com/index.php https://cafe.steampowered.com/index.php ). I have no idea how much it costs but you can pay some recurring subscription for access to a large number of titles. My impression is that most popular cafes pay this and it does very well for both Valve and the cafes.
- bane 15y ago"Add a wide range of 100+ popular titles to your catalogue. We provide complimentary promotional materials and marketing support for your cafés. We are happy to support for in-café tournaments and special events. Please let us know about your upcoming events. All participants have access to the private Café Forums where they may discuss trends and issues in the cybercafé industry with fellow café owners and operators." Once again Valve is showing the world how things should be done, is wildly successful, and nobody else seems to pay attention. It shouldn't be such a huge issue to just meet your customer in the middle.
- corin_ 15y ago$10 / seat / month, 10% off for annual payments. On the subject of second-hand digital licenses, some people I know (slightly, haven't spoken to in quite a while) created http://www.greenmangaming.co.uk http://www.greenmangaming.co.uk a couple of years ago, built around this concept - no idea how they're getting on.
- reitzensteinm 15y agoThough it's not nearly as pronounced; at least in the case of net cafes (absent any other licensing), there needs to be a copy for every game for every computer, which probably does add up to a decent amount of revenue per player hour for all except the Counter Strikes of the gaming world. Discounted, but not to a $24 million for all Skyrim players degree (based on $80 a copy and 300k users peak).