2 ms·
Both games have a "lull period" in them, just at different stages of progression in my experience. But the "game changer"(heh) for me was when I realized that I
by mdaniel 3y ago
Both games have a "lull period" in them, just at different stages of progression in my experience. But the "game changer"(heh) for me was when I realized that I really needed to start DSP games by spacing out things waaaaaaay more than one might think necessary at the time. Every time I've been glad to have the extra space when I needed to add more production or rework something and didn't have to tear down the whole city to do it