2 ms·
It's possible that going far above "6000fps" might be necessary someday for holographic/3D displays that need to render the scene from hundreds or thousands of
by leptons 3y ago
It's possible that going far above "6000fps" might be necessary someday for holographic/3D displays that need to render the scene from hundreds or thousands of different viewpoints for one single frame.
Say you need to render a scene from 1000 different angles for a 3D display, just to get to a 60hz refresh rate you would need to render the scene 60,000 times.
- astrange 3y agoThis is the game update loop, which excludes rendering. (for some reason people still use FPS which is confusing) I'm not aware of any displays like that, but if there were, you could optimize by eye tracking each viewer and only rendering the direction they're seeing it from. The "New 3DS" (note: different from the regular 3DS) did this.