4 ms·
You can get a callback when a frame is going to get drawn and only render then. That way you don't render needless frames. Your logic loop that controls the ga
by johncoatesdev 3y ago
You can get a callback when a frame is going to get drawn and only render then. That way you don't render needless frames.
Your logic loop that controls the game state can be set to an optimal tick rate so it's not just maxing out a core.
The audio buffers I've worked with have also supported callbacks so they can remain optimally filled.