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I really, really wish that Apple had not let developers opt-out their apps from running on M1/M2 Macbooks. My use case is a long flight where I want to watch a
by drewg123 3y ago
I really, really wish that Apple had not let developers opt-out their apps from running on M1/M2 Macbooks.
My use case is a long flight where I want to watch a movie on a screen bigger than my phone. For a while, some of the streaming service iOS apps ran on my MBP. In fact, I subscribed to HBO Max partially because their app worked on my MBP. But since their rebrand to Max, it no longer works.
- bsimpson 3y agoI was today years old when I heard you can put an iOS app on a Mac.
- ab_testing 3y agoWhat is the problem with using the browser on the MacBook to access content ?
- lancesells 3y agoMaybe it needs a connection and not all flights have that?
- ryukafalz 3y agoEven if you do have a connection, it's typically expensive and bandwidth limited. Having whatever you want to watch already locally on your device just makes more sense.
- bgoldste 3y agoSome of the apps allow you to download the content, while the browser version doesn’t. In case you don’t have to wifi on the flight.
- drewg123 3y agoMany flights do not have reliable internet access that is fast enough to stream video. And I want to watch what I want to watch, not the random selection of stuff I might find on the inflight entertainment. Not to mention that I want to zone out, and not hear a captive airline credit card sales pitch from the flight attendants at 90db in my headphones while they pause the video I'm watching. So, for all those reasons, I'd prefer to download content prior to the flight and watch it in-flight.
- deleted 3y ago[deleted]
- TillE 3y agoI sympathize to some extent with their reasoning here, that developers for good reason want to sell separate macOS and iOS apps, and that they don't want a lot of customers complaining about a lousy UX. But there are plenty of cases where I cannot fathom why the developer has opted out. Like, Genshin Impact won't let you play on macOS, because ???
- isametry 3y agoSame for Minecraft (Bedrock Edition, the one written in C++, not Java). They unchecked this "allow to run on Mac" checkbox the instant it got added. Mojang (= Microsoft) hates the idea of Minecraft Bedrock running on Mac with a burning passion. If you told me they somehow lobbied Apple to add this option to the App Store specifically because of Minecraft, I would have believed it. Because this is at least the second time they have had a Mac port of Bedrock basically right in their hands, yet actively decided not to release it (the first one being Education Edition, which also runs on the Bedrock engine and is like 90% the same game – and they offer it for macOS, yet never bothered to release normal Minecraft the same way). The other port might've cost them probably a few days of work (basically an asset swap, because the engine is done). This version (running on M-chips) they could've gotten for free, yet they killed it too.
- isametry 3y ago> sell separate macOS and iOS apps Makes sense, so why not only offer this for devs who actually do that? Declare that a Mac version of the app already exists and let Apple check. > they don't want a lot of customers complaining about a lousy UX. This comes up every time and it's a legitimate concern, but IMO no way it warrants to completely block users from running compatible software on their computers. Call it "Unsupported Mode", spam me with warnings, prevent me from submitting reviews… but never completely block it. That's the asshole approach.