4 ms·
Pyanodons is a unique experience. Everything has dozens of steps. In the base game, circuit boards are made from copper wire and iron plates, whereas in Pyanodo
by sterlind 3y ago
Pyanodons is a unique experience. Everything has dozens of steps. In the base game, circuit boards are made from copper wire and iron plates, whereas in Pyanodons, you need formica for the PCB substrate, which requires tree nurseries to make wood and a full coal cracking facility to produce creosote, a glassworks, half a dozen different metals, not to mention pick and place machines and all other sorts of intermediates. And that's just baby steps.
But it's flawed in other ways. In particular, a lot of the Py building sprites hide what's behind them. In the base game, all the sprites aren't taller than their footprint, but they are in Py, which makes them unwieldy and easy to lose things. And what's fun is building these huge production lines, but there's no easy way to tear up your old base and reconfigure things until you hit bots, which is waaaay down the line.
In short, Py is wonderful and I've never played any sort of game like it before, but it has unnecessary rough edges from a game design perspective, aside from its masochism.
- BlueTemplar 3y agoConstruction bots are pushed earlier in red science, though getting there might be about the same challenge as the whole of vanilla ! Though I would recommend using at least Picker Extended for its semi-automatic filling of placed blueprints. https://mods.factorio.com/mod/PickerExtended https://mods.factorio.com/mod/PickerExtended