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This is a very cool idea and I definitely see the problem that it solves, but it also has the downside of not being a metaphor for something physical. It's a l
by brianpan 15y ago
This is a very cool idea and I definitely see the problem that it solves, but it also has the downside of not being a metaphor for something physical.
It's a little strange to see these controls which are currently very anchored in the corner of the window to be moving and sliding around, especially when the view inside the window is scrolling off the screen.
I could see people running into trouble when they've somehow moved the window partially obscuring controls. But if the controls are off the screen, I think it reinforces the idea that this "box" is a window into an application. It doesn't resize unless you grab an edge. (1) I don't mind making the tradeoff towards beginners understanding the computer when there are keyboard shortcuts for advanced users.
(1) This is now worse in OS X from a metaphor perspective. Before you could only resize from the bottom-right where there was a gripper. Now you can resize from any outside edge and there are no grippers/indicators. http://arstechnica.com/apple/reviews/2011/07/mac-os-x-10-7.ars/4 http://arstechnica.com/apple/reviews/2011/07/mac-os-x-10-7.a...
- samstave 15y ago>...but it also has the downside of not being a metaphor for something physical. Sometimes though we need it to be a metaphor for what we intend or imply Rather than simply mirroring physical constraints in an unconstrained environment.
- fabricode 15y agoThis may not fail the metaphor test. Take a real folder in your hands and try to stuff in it a drawer which is too small. Your corner tab will stay in the corner while the rest gets "smushed". If anything, this makes it a bit more intuitive for the user as it avoids the confusion of losing controls because of an errant mouse drag.
- jsz0 15y agoOne possible solution to that problem is to animate the window squishing as it hits the side of the screen and contracts.