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> Epidemiologists, meanwhile, took interest in how MMORPGs, unlike mathematical models, could capture individual human responses to disease outbreaks rather tha
by arp242 3y ago
> Epidemiologists, meanwhile, took interest in how MMORPGs, unlike mathematical models, could capture individual human responses to disease outbreaks rather than generating assumptions about behavior.
I'm a bit skeptical how useful this is; it's "just a game" after all. There's always the assumption that you can survive/win the game, and typically nothing you do really has a lasting negative impact, even in-game, and even less outside of it.
I would have gone to a city as well, to find the in-game cure which I would assume exist, not expecting it's just a bug.