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I remember stumbling upon the “64k demo” phenomenon on YouTube where people created animations that were astronomically small (in code) compared with their rend
by jasonjmcghee 3y ago
I remember stumbling upon the “64k demo” phenomenon on YouTube where people created animations that were astronomically small (in code) compared with their rendered video representation.
At some point that led me to iq and his work is just incredible- not to mention he’s a great educator and freely shares his work and techniques with others.
Similar to his many under tutorials, this is a really great resource for generative artists and game developers.
- laurentlb 3y agoIf you're interested in 64k intros, check out https://64k-scene.github.io/ https://64k-scene.github.io/ (I've just created it and shared it for the first time yesterday). One goal is to make 64k demos more accessible: for people to discover demos, and for people who are interested in the technical details. This will need some more iterations.
- teddyh 3y agoJust use <https://www.pouet.net/prodlist.php?type%5B%5D=64k&page=1 https://www.pouet.net/prodlist.php?type%5B%5D=64k&page=1>.
- AndrewOMartin 3y agoAbsolutely this. I had a similar experience, where first I didn't know what I stumbled upon and then I found the explanations and intros but still feel like I'm scratching the surface. Also, somehow, in this context, the phrase "astronomically small" makes perfect sense.