4 ms·
Yeah I was also surprised that it took them this long to deal with it. Why not change the effect so that it was not contagious, or so that it did not do any dam
by aftbit 3y ago
Yeah I was also surprised that it took them this long to deal with it. Why not change the effect so that it was not contagious, or so that it did not do any damage? Or perhaps lean into the healers and modify a common healing ability to cleanse the effect and grant a buff that prevents reinfection for a period of time? Or make it so that a character could only be infected with the effect once they had entered the boss area?
I clearly do not understand how these debuffs function in the codebase. I wonder why they felt the need to do a full reset instead of just nerfing the debuff.
- manquer 3y agoIt is more likely they didn’t want to deal with player complaints and noise on lost progress or items because of the player deaths . It was probably easier to reset from a backup than any real difficulty to apply a fix . Same reasons we implement STONITH or just discard a game to restart from a save or use file from backup if it deviated a lot from where we want it to be, rather than fix the corruption so to speak even when possible .