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> ... and to profit from the collective equipment damage, leading to more gameplay and in-game currency purchase. I don't think Blizzard profited from either o
by duskwuff 3y ago
> ... and to profit from the collective equipment damage, leading to more gameplay and in-game currency purchase.
I don't think Blizzard profited from either of those. As far as I'm aware, their only paid WoW product at the time was monthly subscriptions to the game -- there was no officially supported way for players to buy in-game currency, and players paid Blizzard the same amount regardless of how much time they spent in game.