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The bandwidth for communication in person is orders of magnitude higher. It is obviously possible to waste or reduce that bandwidth to the point that you would
by shuntress 3y ago
The bandwidth for communication in person is orders of magnitude higher.
It is obviously possible to waste or reduce that bandwidth to the point that you would be as efficient online but it is also possible to utilize that higher capacity effectively.
- Terretta 3y ago> Bandwidth for communication in person is orders of magnitude higher. Not even a single order of magnitude (10x) higher, much less orders (100x or more) higher. No evidence of anything close to that assertion. Remote collab is a skill like any other, it can be mastered, and it can be taught. Try "10,000 hours of practice" at collaborating remotely, then teach it to others to scale out. You'll find these remote friendly skills increase day-over-day bandwidth for teams larger than a single table.
- tick_tock_tick 3y agoYou're getting at-least 10x more information in person. I don't know if I'd go 100x but it's probably closer to 100x then just 10x.
- Terretta 3y agoThe statistic folks are citing for the 90% or 10x is based on a study of how much attitude information is conveyed non-verbally during a negotiation. Engineering should be more about meaning content than attitude content, and engineering workshopping should not be a poker game. The stat is not about conversation content, but conveying attitude. The study found attitude was conveyed 55% nonverbal, 38% vocal, and 7% words only. By that study, using the telephone would be 55% info loss about attitude (tone and words convey 45%), and using video chat adds facial expression (majority of non-verbal attitude). Attitude info, not meaning info. So no, it's not 10x more info in person, even for the narrow case of conveying negotiation attitude blind over telephone, plus most non-verbal attitude is conveyed by facial expression which comes through on video chat.
- tick_tock_tick 3y agoWe aren't robots dude. Pitching ideas, getting buy in, debating possible implementations, etc all require "attitude content". > video chat adds facial expression Delayed and with significantly less detail.