3 ms·
I’m familiar with it from my many years using it in game engines (and implementing it in them). My problem is it’s fluid by nature. The concern of validation an
by gabereiser 3y ago
I’m familiar with it from my many years using it in game engines (and implementing it in them). My problem is it’s fluid by nature. The concern of validation and interface semantics are dependent on the implementation, rather than as an engine driving the process. I could expose some functions and write a bunch of docs on which ones to call first, or I could switch to a more OO approach. I chose the latter.
If I want to script behavior, Lua is great. Python as well. But I’m not scripting behavior - I’m providing an engine.