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Minecraft took me back to when I played MUSH games. You are presented with a world to inhabit, and there were no rails. You got out what you put into them game,
by 0xEF 3y ago
Minecraft took me back to when I played MUSH games. You are presented with a world to inhabit, and there were no rails. You got out what you put into them game, so if you contribute little to the experience, it felt dull and lifeless. This turned lots of folks I know off from them game, where I was enamored by the possibiities, seemingly only limited by my own imagination. MUSHs were a lot like that, where MUDs were a bit more linear.
I wondervat the idea that these types of games engage a different part of the brain, similar to how some productivity coaches might suggest that writing ones goals, as opposed to talking about them, helps your brain process them in s more robust way. Citations probably needed on that, I'm no psychologist, but as someone who grew up in the MU* community and still adores text-based games to this day, I find I have stronger memories tied to those games than I do with the graphical games I've played.