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> the aspect ratio is changed to 4:3 No it wasn’t. The aspect ratio was always 4:3. The resolution changed from 640×350 (with non-square pixels) to 640×480 (
by teddyh 3y ago
> the aspect ratio is changed to 4:3
No it wasn’t. The aspect ratio was always 4:3. The resolution changed from 640×350 (with non-square pixels) to 640×480 (with square pixels). But the aspect ratio did not change. (The first image in the article is therefore displayed incorrectly compared to what it would have looked like.)
- 83457 3y agoIs there something else going on here? The screen above would have no square icons or ui elements with rectangular pixels. Did everyone just adjust their CRT so the image would fill the 4:3 even if it distorted the image?
- adrianmsmith 3y agoI'm not sure there's anything in that first image that is actually square (and thus would become not-square) if the image was expanded vertically. But look at the clock icon at the bottom, that could definitely do with some vertical expansion to make it circular.
- teddyh 3y agoThe icons were not square. The image was not “distorted” when displayed as 4:3; it was designed to look that way. Non-square pixels are, in fact, a thing.
- pjc50 3y ago> Did everyone just adjust their CRT so the image would fill the 4:3 even if it distorted the image? Yes? I never saw a "letterboxed" CRT. I think I'm with the people who are suspicious of the Windows 1.0 screenshot. Is there an emulator somewhere we can check with?
- anonymfus 3y agoLook at the clock "icon", it's squashed vertically. If you apply 4:3 aspect ratio, it becomes round. https://www.reddit.com/r/imageuploads/comments/15zxpka/windows_10_screenshot_resized_for_43_aspect_ratio/ https://www.reddit.com/r/imageuploads/comments/15zxpka/windo... Note that "icon" here is the minimised state of the window, and the clock application draws itself in that state with the same code as in the normal state, and so it utilises screen metrics, while other minimised applications just call default windows procedure which puts bitmaps on the screen.
- adamrezich 3y agohere's another demonstrative example of non-square pixels, in DOOM https://static.doomworld.com/monthly_2018_12/1852714106_ScreenShot2018-12-12at9_50_04AM.crushed.png.506bca112150d0cb0304db4fc6db1200.png https://static.doomworld.com/monthly_2018_12/1852714106_Scre...
- alexdbird 3y agoKids these days don't believe you when you tell them about non 1:1 pixel aspect ratio
- audunw 3y agoThe original Doom game is meant to be played with non 1:1 pixel ratio.. so some modern ports don’t actually look quite right.