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That’s not the only reason, as far as I’m aware. I believe unless you write your game in such a platform like Unity the Switch architecture and limitations are
by SOLAR_FIELDS 3y ago
That’s not the only reason, as far as I’m aware. I believe unless you write your game in such a platform like Unity the Switch architecture and limitations are different enough from other platforms to often warrant significant extra work to port.
- nightowl_games 3y agoThe switch limitations sure but the architecture of the switch is very PC like, it supports OpenGLES for instance. The PS5 has the most unique API as far as I'm aware.