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Raytracing isn't a thing no matter how much nvidia wants to push it. The performance penalty is too big for what amounts to something that takes a trained eye t
by wudangmonk 3y ago
Raytracing isn't a thing no matter how much nvidia wants to push it. The performance penalty is too big for what amounts to something that takes a trained eye to notice. AI-resolution scaling is nice to have on lower end devices but the max resolution people actually use is 4k and I can only think of VR where having more than 4k would be nice to have.
My main gripe is that at 4k resolution, top of the line GPUs shouldn't be using AI frame scaling to get decent fps unless you are taking the raytracing penalty for funsies.
- TechnicolorByte 3y agoFeels like this comment is stuck in 2019 or something. Have you seen DLSS3.5 announced yesterday with ray reconstruction? Have you seen path tracing in CP2077? Seems like you’re really dismissing the massive speed ups these past few years. Agreed that ray tracing in games is only at the beginning. A lot of that is gated by the consoles/AMD but that’s generally how it goes. Would love to see Nvidia in one of the powerful consoles to accelerate adoption of these technologies.
- broodbucket 3y agoAgree on raytracing, disagree on upscaling. DLSS/FSR are gamechangers. They do annoyingly muddy the waters for all the claims of "we run X game at Y FPS on Z resolution" though.
- redox99 3y agoThis comment will age like milk, when in a few years (nvidia 50 series I'd say) path tracing becomes the norm for high end gaming.