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Games are solved since AlphaZero. Just set up an adversarial model, and voila. Any game, any conditions. Proactive models are simple — just generate the “inter
by atemerev 3y ago
Games are solved since AlphaZero. Just set up an adversarial model, and voila. Any game, any conditions.
Proactive models are simple — just generate the “internal monologue” periodically from the system prompt, mix it with the compressed state, then feed it to another model (the outputs are used as state updates). I think this is how human agency works as well.
Movement is a different story (LLMs do not work here, except as planners), but it pretty much solved too. Robot hardware is too expensive, though, and it is not clear how to power it autonomously.
- danpalmer 3y agoAlphaZero is amazing, but it only plays 2D games with well defined win conditions.
- atemerev 3y agoYes, like military strategy.
- danpalmer 3y agoIndeed, this is something that neither AlphaZero nor anything else has managed to do at anything approaching human level.
- lucubratory 3y agoYou really shouldn't say that so confidently. I know for a fact that at least in the US military (well, DoD civilian analysts), they're using models like AlphaZero for theatre-win condition modelling. It's probably being used because it allows analysts to find better solutions and they probably started using it after winning wargames with it - both guesses on my part, all I know for sure is that they are using the tech to model westpac.
- deleted 3y ago[deleted]
- occamrazor 3y agoThere is still no computer program (with or without “AI”) able to play bridge decently.