7 ms·
I used to work on web RTS game and one of the FE guys before my time had used scaleX(-1) for virtually every RTL case. First he flipped the viewport, then flip
by beebeepka 3y ago
I used to work on web RTS game and one of the FE guys before my time had used scaleX(-1) for virtually every RTL case. First he flipped the viewport, then flip back everything that shouldn't have been flipped.
I threw pretty much all his html, CSS and JS once I was allowed to render most of the game with WebGL
- sitzkrieg 3y agothats kinda comedic, def adding to the list of naive RTL handling approaches