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We know from the Epic lawsuit thats not true at all, they tried in earnest to get flash working on the iPhone[0] and Adobe just couldn't get the performance whe
by no_wizard 3y ago
We know from the Epic lawsuit thats not true at all, they tried in earnest to get flash working on the iPhone[0] and Adobe just couldn't get the performance where Apple needed it to be, even with help from Apple
[0]: https://9to5mac.com/2021/04/27/apple-tried-to-help-adobe-bring-flash-to-ios-but-the-results-were-embarrassing/ https://9to5mac.com/2021/04/27/apple-tried-to-help-adobe-bri...
- theoldlove 3y agoThat’s pretty vague 2021 testimony defending Apple (“We tried to make Flash work.”). It would be more convincing if there was contemporary evidence from 2007 showing how much effort Apple made.
- silvestrov 3y agoFlash ran dog slow on macs compared to Windows computers. Windows was the only place where Flash ran well. So Apple already had experience with Adobe not taking Apple seriously.
- saiya-jin 3y agoAFAIK the reason was constant juggling with codecs on Apple side as mentioned here, so all was rendered by software at the end on macs. The fairly tale of just Apple trying hard to make flash work on their hardware and Adobe sabotaging their own product on a major platform doesn't make any sense from business or even just logical point of view. Some companies, or even countries simply never properly acknowledge errors or mistakes on their side, it certainly looks like the case here (and I doubt anybody relevant could speak here due to NDAs or still actively employed).
- kmeisthax 3y agoI've been told the opposite side of this story from ex-Adobe employees on Hacker News: that Apple had asked for a mobile build and source code, but assigned the porting job to an intern who couldn't even get it to compile. They jokingly called it "Project Boomerang" because of how often things got sent back to them[0]. In fairness to Apple, I can only imagine what horrors lurk in Flash Player's build system. This was also in early iPhone days when most senior engineers would have been tasked with making sure Steve's iPhone demos didn't crash. So you could say that they tried to make it work but it wasn't a priority for Apple, in the same way that it wasn't a priority for Adobe. [0] https://news.ycombinator.com/item?id=36732094 https://news.ycombinator.com/item?id=36732094