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Well, that was the “Flash” that Steve was bashing here. Of course the tech for animation in itself was not a problem, but the proprietary reader was a massive
by camillomiller 3y ago
Well, that was the “Flash” that Steve was bashing here.
Of course the tech for animation in itself was not a problem, but the proprietary reader was a massive s*itshow of security vulnerabilities. On top of that, it was so poorly optimized that it would have burnt through iPhone batteries in no time.
The fact that not allowing Flash games would favor the then still nascent App Store certainly played a big role as well, but technologically Flash was inferior to what Apple was developing.