3 ms·
It depends.. the waterfall effects in the likes of Sonic are pretty hard without a real CRT. If you're using an emulator, there are quite a few filters that ca
by tracker1 3y ago
It depends.. the waterfall effects in the likes of Sonic are pretty hard without a real CRT.
If you're using an emulator, there are quite a few filters that can help to recreate that old feel, none are quite right though.
- pezezin 3y agoThe waterfall effect of Sonic is more of a result of composite video artifacts. Using a RGB cable, the effect is much less pronounced.
- tracker1 3y agoI know.. and it was designed that way. It wasn't a bug but a feature of the game where the designer/developer knew how that would artifact on the screen, and was done intentionally. It really doesn't emulate/simulate well on a modern display.
- Wowfunhappy 3y agoThe waterfall effect is basically just blur! The problem with adding blur is that—although it makes the waterfall effect work—it makes the image blurry. Personally, I don't think it's that the CRT is better than the filters, I think you're just used to the imperfections of a CRT. Also, I really do think you need a 4K HDR screen (with good HDR, there's a lot of variance) in order for filters to really emulate the look of a CRT.
- tracker1 3y agoIt's not a blur so much as intentionally designed to use how a CRT/Composite video would artifact on a CRT. It's not a matter of better or worse, just that filters/simulation won't work well for that same effect. Also, in a lot of ways a good CRT does look significantly better than all but OLED displays for games. The down side is they're heavy. I used to have two 22" calibrated flat screen displays that I loved, and only very recently are new displays visual quality on par. I stopped using them more because of space and size than quality. They weighed 85# each and had a permanent bow in the desk I was using back then. Moving 3x in one summer I decided to go with flat pannel. Not as good, but was doing less design work and more programming since then.