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I don’t think that’s the shtick behind OpenUSD. It’s not a transmission format like glTF, so the intent is not to get consistent rendering but rather to standar
by bookmark1231 3y ago
I don’t think that’s the shtick behind OpenUSD. It’s not a transmission format like glTF, so the intent is not to get consistent rendering but rather to standardize intermediate graphics representations so that software that works on 3D scenes (unreal, Maya etc) can represent all of their workflow in USD and get consistent interop.
- softfalcon 3y agoSomeone should tell Jensen Huang then. That's the message he pushed heavily at Siggraph 2023 over and over and over again. Source: https://www.youtube.com/watch?v=Z2VBKerS63A https://www.youtube.com/watch?v=Z2VBKerS63A They even did a big demo shot showing the same frame being rendered in multiple different editors all creating the same consistent result and matching. All of it was said to be due to OpenUSD standardizing how a scene is defined, animated, and rendered. Probably just a bunch of marketing buzz though.