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When Proton came out I had multiple people on HN going on quite long rants about how Linux would never be viable for gaming. One multi-million-unit-selling han
by Zhyl 3y ago
When Proton came out I had multiple people on HN going on quite long rants about how Linux would never be viable for gaming.
One multi-million-unit-selling handheld gaming system later and I don't see those arguments much anymore.
- throwaway89201 3y agoIt makes for a very boring discussion (and makes this a boring comment) to recall some random person who ranted in a way that didn't age well. If you're going to make that point, at least link to the thread to allow reading some interesting comments there instead. If your memory is about [1], which is the first main topic on Proton, the criticism seems quite muted (and otherwise downvoted). [1] https://news.ycombinator.com/item?id=17815892 https://news.ycombinator.com/item?id=17815892
- AtlasBarfed 3y agoIt was a safe prediction to make. Even SEGA couldn't do a console anymore, Linux was behind MacOS in games support, all app developer companies whined about Linux being unsupportable and no market. "The year of the Linux desktop" was a recurring joke (still is with the GNOME / Unity churn, Wayland switchover, snaps breaking how GUI apps interact with a filesystem, and the usual perpetual churn for churn's sake making system support and OS upgrades a crapshoot).
- johnnyanmac 3y agoI never particularly doubted Linux working for gaming, but I'm not sure if a compatibility layer to the actual dominant platform is really the long term win to celebrate here. Great for customers, but a ticking time bomb for the FOSS crowd (aside from Steam being proprietary ofc. More talking about the Microsoft dependency).